
Tal Redfield
Rowan's Crown Wormhole Kaleidoscope Alliance
18
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Posted - 2014.10.10 18:18:00 -
[1] - Quote
Hopefully my maths is good so here goes on Black ops with 50% reduction in jump fatigue bonus.
First Drop; Fatique 0, Range 5ly Timer: (5 + 1) x 50%bonus = 3min New Fatique: 3
Return to origin; Fatique after 5min (3GÇô(5x0.1)) = 2.5, Range 5ly [Fatique < Minimum Timer] Timer: (5 + 1) x 50%bonus = 3min New Fatique: 3 x 2.5 = 7.5
Second Drop; Fatique after 30min (7.5-(30x0.1)) = 4.5, Range 7.5ly Timer: 4.5min New Fatique: 4.5 x ((7.5 + 1) * 50%bonus) = 19.125
Return to origin; Fatique after 5min (19.125GÇô(5x0.1)) = 18.625, Range 7.5ly Timer: 18.625min New Fatique: 18.625 x ((7.5 + 1) * 50%bonus) = 79.16
Third Drop: Fatique after 30min (79.16-(30x0.1)) = 76.16, Range 7ly Timer: 79.16min New Fatique: 79.16 x ((7 + 1) * 50%bonus) = 304.63
Return to origin; Fatique after waiting 80min (304.63 GÇô (80 x 0.1)) = 296.63, Range 7ly Timer: 296.63min / 4.9hours New Fatique: 296.63 x ((7 + 1) * 50%bonus) = 1186.5
Summary: GÇóAfter the third drop you have to wait approx. 1hour20min to jump back home. GÇóAfter returning home from third drop you will wait approx. 5 hours before being able to jump again GÇóThe accumulated fatigue after 3 drops will take 8.2 days to decay!!!!! GÇóYou are limited to a max of three drops when starting with zero fatigue, even less if you start with some fatigue already active.
Limiting Black Ops to 2 possibly 3 drops is definitely harming them in my opinion. The same applies to titan bridging gangs on a local basis which provides hours of fun and does nothing for power projection.
Base the bonus for Black Ops around the ORIGIN system, like a GÇ£Going homeGÇ¥ bonus, example; Johnny drops on a shiny ship 5ly away. He gets 3 fatigue. He jumps back to the home/origin system, the bonus kicks in and significantly reduces or negates fatigue for that jump.
Create a bonus for Titan bridging that originates in the same system so that local content does not get stifled which is what is about to happen. Your aims for these changes is to limit power projection, making local content harder to access does not have to be a side effect. Example: Johnny takes Titan Bridge to drop on shiny ship 5ly away. He gets 6 fatigue. He burns back to ORIGIN system and stacks back on the Titan. He bridges a second time from the same system into the same immediate vicinity, bonus kicks in and resets his fatigue back to 6 or whatever. However any other subsequent jump from any other system will incur normal fatigue penalties, which means your original idea for crippling long distance travel still applies for any movement away from the origin system.
So in closing please CCP come up with a bonus fatigue reduction system for Black Ops and Titan Bridges that take into account the ORIGIN/HOME system on subsequent jumps so as to not stifle local content.
Regards |